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Recreatia: Roleplaying Games:
ROLEPLAYING GAME ARCHIVES
Gaming Distractions
Subject: Re: Alcohol at the Gaming Table
From: leifmk@silikon.uucp (Leif Magnar Kj|nn|y)
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
In article <32a75f2c.4791986@news.ici.net>,
Timothy P. Coyle wrote:
> Allow me to begin this post with a word of explanation. Though I
>do not imbibe myself, I am _not_ in the habit of dissuading others from
>popping a cork or pulling a tab whenever they please. My purpose is _not_
>to create a Prohibitionist ruckus, but merely to satisfy an intellectual
>curiosity, and as such I beg your indulgence.
> My questions are simply these:
>
> How many gaming groups out there regularly permit alcohol
> (essentially beer and/or wine) at the table?
> For those that do, has consumption ever caused unpleasant
> situations?
> Has enforced prohibition ever caused bad feelings among players?
Well, first of all let me remark that IMHO there is a *huge* difference
between "having a beer" and "drinking"; this is an opinion I hold
probably because it seems to be the standard opinion in the society where
I grew up. Up here in the frozen North, most folks do drink from time
to time, and the normal drinking pattern is perhaps somewhat peculiar
compared to what's common in other lands. I have been told that I have the
most stereotypically Norwegian drinking habits imaginable, so let me use
my own habit as an example: From time to time, I'll have a glass or two
of beer with my dinner or snacks or just because I'm thirsty and for once
happen to fancy beer over the alternatives (not enough to produce any visible
effect, but enough to ensure that I will not be driving myself anywhere
for the rest of that day). About once or twice a year I'll get properly
drunk (although never to the point where I puke and pass out and cannot
remember what's been going on; that just wouldn't be any fun). I
practically never go "half way" to drunkenness.
Usually, drinking and gaming do not mix very well. Having a beer does
not constitute drinking; from time to time, one or more of the people in
the all-adult group I game with these days will crack a bottle of beer,
but it's not that common. Personally, I usually down rather huge quantities
of coffee and tea while gaming, since I need caffeine to stay conscious
at any time of the day or night, and I'm usually the GM (requiring me to
stay more conscious than the rest put together).
Once, however, I have tried gaming while drunk. This was a very deliberate,
one-shot thing, planned as a bit of warming-up for my birthday "party";
using Macho Women With Guns, half a bottle of vodka, and a 'who gives a smurf'
attitude to rules and consistency and plausibility and such. It was quite a
departure from my usual GMing style, but a good time was had by all.
My advice? Draw a clear line between inebriated gaming and sober gaming.
Allowing some players to get semi-drunk in an otherwise sober group is not
a good idea, but drunk gaming can be a lot of fun if it's done properly.
Drink responsibly or not at all (or do whatever the smurf you feel like,
anyway, but don't say you weren't warned).
---------------
Subject:
Damn cigs! (was: Alcohol at the Gaming Table)
From: Atalanta
Organization: Real/Time Communications Internet customer posting
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
Jamie Nossal wrote:
> The most disruptive drug is that old demon nicotine. Smokers are the worst and that's no
> contest. Alcohol odor doesn't come close to clearing a room like cigarette smoke will, most
> smokers nowadays go outside to indulge, but that causes problems like "somebody go ask
> the mage which spell he's casting" because the player(s) is having a smoke just as the rest
> of the party finally corners the evil Sir Lunk and his lackeys. Then they leave butts
> all over the porch.
>
> DMADRP - DMs Against Drunk Role-Playing
No kidding! I used to allow smoking when GMing at my place, but when one
of my players started bringing her baby daughter along (she's very well
behaved & not a disruption), smoking was sent *right* out the door (only
one of my current players smokes). Our other games are at the respective
GM's homes, and smoking is a "go outside to do that" thing there, too.
It's really annoying to have to either sit around for a few minutes so
he can have his "smoke break" and not much better to "play around him".
Oh well, when it isn't so cold out (which is most of the year here in
Texas) we just leave the door open and play on through the smoke breaks!
Atalanta Pendragonne
atalanta@hotmail.com
http://www.geocities.com/SoHo/2273/
--------------------
Subject: Re: Damn cigs! (was: Alcohol at the Gaming Table)
From: kdavies@pinc.com (Keith Davies)
Organization: DarkBlade Software
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
On Fri, 06 Dec 1996 11:17:05 -0600, Atalanta
wrote:
> Jamie Nossal wrote:
>
> > The most disruptive drug is that old demon nicotine. Smokers are the worst and that's no
> > contest. Alcohol odor doesn't come close to clearing a room like cigarette smoke will, most
> > smokers nowadays go outside to indulge, but that causes problems like "somebody go ask
> > the mage which spell he's casting" because the player(s) is having a smoke just as the rest
> > of the party finally corners the evil Sir Lunk and his lackeys. Then they leave butts
> > all over the porch.
>
> No kidding! I used to allow smoking when GMing at my place, but when one
> of my players started bringing her baby daughter along (she's very well
> behaved & not a disruption), smoking was sent *right* out the door (only
> one of my current players smokes). Our other games are at the respective
> GM's homes, and smoking is a "go outside to do that" thing there, too.
> It's really annoying to have to either sit around for a few minutes so
> he can have his "smoke break" and not much better to "play around him".
We generally have breaks at about twitch time anyway (every hour or
two); it isn't such a hardship if someone decides to step out for a
butt. One of our GM's smokes; it's handy for him because an EVENT can
occur that needs explaining, so he just takes the relevant person on
the balcony with him.
Remember, though - always leave that damn sliding door open about half
an inch - otherwise the bastard locks....
Keith
--
Keith Davies - DarkBlade Software | GCS3.0 d-(+) s+:+ a22 C++ UL++(++++) P+
kdavies@pinc.com | L+ E W+(+++) N++ K w++@ !O M-- V-(--)
voice: (604) 385-8536 | PS+++ PE+(-) Y PGP-(--) t 5 X R+ tv---
modem: (604) 386-8536 | b+++ DI++ D+ G e+ h--- r+++ y++++
"Memory is like an orgasm. It's a lot better if you don't have to fake it."
-Seymore Cray, on virtual memory
----------------------------
Subject: Re: Alcohol at the Gaming Table
From: sirthorn@whoever.com (Sir Thorn of Kilkenny)
Organization: Zip News
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
Timothy P. Coyle wrote:
> How many gaming groups out there regularly permit alcohol
> (essentially beer and/or wine) at the table?
I've never disallowed drinking at the games I've run, but most have been
dry by choice of the individual players. However, in the last group I
played with (F2F anyway), a few of us did occassionally imbibe a
libation or two -- mostly pre- and post-game, but sometimes in-game as
well.
> For those that do, has consumption ever caused unpleasant
> situations?
Unpleasant? No, not really. Occassionally it got a little on the silly
side, but never worse than that.
> Has enforced prohibition ever caused bad feelings among players?
It's never been enforced in any game I've been in, but I think that if
the group has decided this policy as a group, or the GM announced that
rule to the players before the game, then there should never be a
problem. House rules are house rules, and if you don't like them, you
should find another game.
> My present group has a couple of players who bring an occasional
> wine bottle or six-pack to the table. In the past two years, no unseemly
> behavior has ever been offered.
Like I said, the group that did have some drinking at the table had no
problems with it. Which actually is surprising, considering that 3
players were alcoholics IMO. (I wasn't one of them.) But they restricted
themselves from letting it get out of hand during the games. And I must
say, they were 3 of the best players I've ever gamed with.
It may also be due to the fact that most of the players were part of the
local "Rocky Horror" cast (myself included), and had to go immediately
after the game to do our weekly performance. (And they knew that I, as
the cast's director, didn't tolerate drunken performers.)
--
Until we meet again....
Sir Thorn of Kilkenny
--------------------------
Subject: Re: Alcohol at the Gaming Table
om: oconnt@emily.eosc.osshe.edu (Carrie Ballard)
Organization: Eastern Oregon State College
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
Well in my group there is no specific rule but there is rarely any
drinking. This is mostly because I live at home and all of my friends
and I are underage so it rarely happens. Those times that it happened it
was not a great interference but I did find myself losing my interest and
I play with my girlfriend in the group and after a few drinks neither of
us really want to hang out and role play any more :) BTW That evening we
played til 5:00 am then I went to my girlfriends house for a few hours
and stubled home at like 9 just in time to be late for school.
-------------------------------
John Candy's Ghost wrote:
> > My questions are simply these:
> > How many gaming groups out there regularly permit alcohol
> > (essentially beer and/or wine) at the table?
I've only played in one group where anyone drank alchohol. One guy
would nurse one or two beers all evening long. We never had a problem.
In my current group, the owner of the house we play at simply doesn't
allow it, but that's OK, since none of us are heavy drinkers.
On the other hand, I did play a session or two with some heavy
drinkers. They played great for an hour or so, then downed something
foul-smelling (I don't know much about different alchoholic beverages,
since I'm a tea-totaler), and the game would go to
hell-in-a-handbasket. Two were silly drunks, the other was a mean
drunk. They all made fun of me for not participating, and I soon left
the group.
In my experience (limited, granted) it boils down to this: If the
player in question just likes to have a casual drink or two, it won't
bother me. If, however, the drinking is part of, and not coincidental
to, the evenings entertainment, count me out.
Steven Taylor
-------------------------
Subject: Re: Alcohol at the Gaming Table
rom: johnzo@bnr.ca (John Aegard)
Organization: Bell-Northern Research Ltd.
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
It's really funny that this thread should come up now .. I had a
half-case (Rickard's Red, yum) left in my fridge before gaming the
other night. I offered, and our merry band was happy to help me kill
it.
Our gang was mature enough to handle it, so it was no big deal.
(although Alain did get a *little* silly...;)
Johnzo.
-------------------------------
Subject: Re: Gaming Distractions...was Alcohol at the Gaming Table
From: oujm@alinga.newcastle.edu.au (MULLIGAN J)
Organization: The University of Newcastle
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
Terry Austin (taustin@hyperbooks.com) wrote:
: garrett@NO-JUNK-MAIL.apple.com (Bill Garrett) wrote:
:
: >Heck, I've seen far more disruptive things
: >than alcohol.... I wish I could ban players from bringing comics,
: >books, headsets, video games, homework, drawing, knitting, sewing,
: >and any number of other small "busywork" things I've seen people
: >get so wrapped up in that they ignore the group entirely.
:
: And Magic cards. And old war stories.
Now that was something I was quick to ban. Those CCG's were the most
disruptive thing I've come across.
One thing I am curious about is how long after everyone arrives do your
sessions generally start. Maybe it's just my group, but we seem to have a
1/2 hour or so discussion about anything and everything that happened
during the preceeding week. What happened in last night's episode of
Hercules and so on. And barely a session goes by without 1 Monty Pythin
reference :)
--
--
Jason Mulligan
Email to: oujm@net-unix.newcastle.edu.au
manwe@valinor.hna.com.au
---------------------
Subject: Re: Gaming Distractions...was Alcohol at the Gaming Table
From: syriana1@ix.netcom.com(Jessica Hillman)
Organization: Netcom
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
>One thing I am curious about is how long after everyone arrives doyour
>sessions generally start. Maybe it's just my group, but we seem tohave a
>1/2 hour or so discussion about anything and everything that happened
>during the preceeding week. What happened in last night's episode of
>Hercules and so on. And barely a session goes by without 1 Monty
Pythin
>reference :)
What drives me CRAZY!!!! is players watching TV! ARRGH :) They sit
there and stare at it slack jawed and brain dead while their characters
are battling death knights or whatever. I cant turn it off because
others are watching it, and the only room in the house with a decent
sized table is also the main tv room.
Its enough to make a DM pull her hair out. I've done it several times
on occasion :) As well as throw books against the walls, dice at
players, change hitpoints, dock experience, and basically kill off
characters if they arent paying attention.
DM: "Ok...Sir Bryan....three ogres are approaching your party. One
menacingly taps a huge club in his palm, and the other two are grinning
evilly in your direction. They are within 50 feet....what do you do?"
Bryan *stares at Tv screen, oblivious to the dm, jaw hanging slack at
the mighty adventures of Hercules*
DM: "Sir Bryan tumbles to the ground as the Leader of the Ogres smashes
his skull in one cruel blow...Gray matter splatters all over the rest
of the party...and you realize these are Sir Bryan's brains. You also
now realize that Sir Bryan's magical armor and weapons are up for
grabs."
Evil, i know :) But it gets the point across :) And the other players
dont complain ;)
Syriana
----------------------
Subject: Re: Gaming Distractions...was Alcohol at the Gaming Table
From: rwallace@tcd.ie (russell wallace)
Organization: University of Dublin, Trinity College
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
In <58a4lv$b9d@sjx-ixn10.ix.netcom.com> syriana1@ix.netcom.com(Jessica Hillman) writes:
>What drives me CRAZY!!!! is players watching TV! ARRGH :) They sit
>there and stare at it slack jawed and brain dead while their characters
>are battling death knights or whatever. I cant turn it off because
>others are watching it, and the only room in the house with a decent
>sized table is also the main tv room.
(Jaw drops, gaping at the screen in astonishment :) )
You mean you actually run successful RPGs in the same room with a
television turned on?
*Wow*
This is something I would never even consider attempting. If locations
were sufficiently scarce I could run a game in the bathroom or the coal
shed if need be. But the idea that anyone could even seriously try to
run one in the same room that people were watching television in is
something that had simply never occurred to me.
--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@tcd.ie
---------------------
Subject: Re: Gaming Distractions...was Alcohol at the Gaming Table
From: Sea Wasp
Organization: Wizvax Communications, Troy, N.Y. 12180 USA
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
russell wallace wrote:
>
> In <58a4lv$b9d@sjx-ixn10.ix.netcom.com> syriana1@ix.netcom.com(Jessica Hillman) writes:
>
> >What drives me CRAZY!!!! is players watching TV! ARRGH :) They sit
> >there and stare at it slack jawed and brain dead while their characters
> >are battling death knights or whatever. I cant turn it off because
> >others are watching it, and the only room in the house with a decent
> >sized table is also the main tv room.
>
> (Jaw drops, gaping at the screen in astonishment :) )
>
> You mean you actually run successful RPGs in the same room with a
> television turned on?
Ditto here. I'm in the same situation. But when I start running, it
doesn't matter if there are other people present. They know that
something that gets together once every two or three weeks takes
precedence.. and they also know that if THEY don't turn the damned thing
off, *I* will... and I'll take the remote, too. This is purely
self-defense in my case: I CANNOT be in the same room with a TV and
ignore it. In some houses, apparently, a television was used as
background and "white noise", so people from such households can have
perfectly sensible conversations with it on. In my parents's house, the
TV *only* went on infrequently, and when it *did* go on, it was because
you were going to watch it, and watch you did (no VCR, so you couldn't
"watch it later on", for quite a number of years). So I have a
long-standing conditioned reflex that prevents me from ignoring a
flickering TV screen.
------------------
From: mdelsing@enteract.com (Mark Delsing)
Organization: EnterAct, L.L.C.
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
I was GM'ing a game many years ago. My two players were couriers
making their way across a forested countryside (aren't players always
doing that) to an enemy camp. "We're hungry," they said.
"You'll be able to stop once you reach [area on my map]," I said.
"We make some hot dogs."
"C'mon, get with the game!" I was getting annoyed.
"We're going to look for food."
"You can't do that, until you make it to [area on my map]."
"No," one of them said. "WE'RE HUNGRY!"
"No, Mark," the other said, knocking his knucles on my forehead," WE
ARE HUNGRY."
The whole time, they were talking about getting a bite to eat, IN THE
REAL WORLD.
Always keep your players fed and know when to break for pizza. I don't
think I've ever lived that one down. I don't have problems being
distracted, I have problems focusing on reality.
Mark Delsing
mdelsing@enteract.com
EnterAct, L.L.C.
---------------------------
From: taustin@hyperbooks.com (Terry Austin)
Organization: Hyperbooks Online Bookstore
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
oujm@alinga.newcastle.edu.au (MULLIGAN J) wrote:
>Now that was something I was quick to ban. Those CCG's were the most
>disruptive thing I've come across.
We started making jokes about lighting the fireplace with Magic cards.
Well, mostly jokes. Stopped being a problem.
>One thing I am curious about is how long after everyone arrives do your
>sessions generally start.
Several hours, usually. But then, we get together for dinner and to
socialize as much as game.
---------------------------------
Terry Austin, Companion of Loyal Order of Chivalry & Sorcery
Hyperbooks Online Bookstore
----------------------------
From: amorph@avalon.net (The Amorphous Mass)
Organization: When Hell freezes over
Newsgroups: rec.games.frp.advocacy
(psychohist@aol.com) wrote:
>Timothy P. Coyle asks about attitudes towards alcohol in other gaming
>groups.
>
>Interesting - the subject has never come up. Most of my players are
>teetotalers. The others have never brought alcohol to a gaming session.
No-one in my gaming circle has anything against an occasional beer or
a glass of wine (With the recent arrival of cold weather I've been treating
myself to the odd mug of hot fresh cider with cinnamon and a half-shot of
Bacardi Black -- mmmm good). We normally don't drink during gaming sessions
(although we do drink absurd amounts of soda) but if someone shows up with
a bottle of wine or a six pack of good beer then we'll all have one.
I've never had a problem with a player or DM showing up drunk, or getting
drunk in play. I've *never* had a problem with bad drunks; I believe that
Rabelais was onto something when he said /in vino veritas/ -- good people
tend to be good drunks.
If we ever did end up with a problem player, it would be no problem to
ban the stuff altogether; alcohol only appears on the gaming table about
once every four to six months as it is.
In passing, I'll note that some people I know prefer to have a drink
to "loosen up" so that they can do something that requires imagination.
I don't understand why it's necessary, but since many of them are quite
capable after a glass of wine or a draught of Guiness I don't begrudge
them their drink.
--
The Amorphous Mass If I knew what I was doing,
amorph@avalon.net it wouldn't be research.
-------------------------
From: pheyck@chat.carleton.ca (Peter Heyck)
Organization: Carleton University, Ottawa, Canada
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
Tim Breen (breenrt@lightside.com) wrote:
> > How many gaming groups out there regularly permit alcohol
> > (essentially beer and/or wine) at the table?
> Our group has no prohibition against alcohol, but I'd hardly call its
> use "regular." Occasional, at most.
> > For those that do, has consumption ever caused unpleasant
> > situations?
My problem is with players who smoke too much pot before, during,
and after a gaming session. As the DM, I hate it. It's too destracting
for them and for me because it makes their attention span shorter and
therefore harder on me.
----------------------------------------------------------------------
Peter Heyck
History/Political Science
Carleton University
Ottawa, Ontario, Canada
Email address: pheyck@chat.carleton.ca
----------------------------------------------------------------------
From: John Candy's Ghost
Organization: Kuma-Tsuru Pageworks
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
Sea Wasp wrote:
>
> John Candy's Ghost wrote:
> >
> > Um, yup. It's my free time too, and as long as I'm a moderate, why not
> > raise a glass? Then again if the main WHINER's typical anti-drink line
> > wasn't "It's just so stupid!" and instead something more philosophical,
> > I'd bargain that I wouldn't be so peeved. Then again, I think he's
> > jealous.
>
> Jealous? That you enjoy killing off your brain and liver cells by
> drinking some foul-smelling beverage derived from rotted grains?
Mmm, mmm. There's a difference between rotting and fermenting, and that
definitely comes across in the ales I drink. Note, also, I said ales.
Budweiser, Pabst and all that American crap aside, there's something to
be said for the fine bouquet of a good, hearty Guinness. Ales are
better than beer, but if you're not a drinker anyways, you'd never
really know.
>
> My objections would be not really that it's stupid (it is, but
> stupidity is your own choice; you have the right to be as stupid as you
> want to be) but that the smell makes me ill. Tastewise, I cannot tell
> the difference between beer, wine, whiskey, rum, vodka, or anything else
> with an alcohol content over about 1%; they all taste like something
> crawled in the bottle and died there (roughly accurate, of course, since
> fermentation is nothing but a rotting process done under controlled
> conditions).
beer: thinner, bready sort of taste.
wine: depends on the wine. A good white or chablis is grapey, but it
carries with it a woody sort of note. A red is something truly
extraordinary.
whiskey: whiskey just hurts. Kinda smokey.
rum: ahh, rum. Derived from sugar, it has a caramel flavor to it that
only gets better on canoli. Mmm, mmm.
vodka: potato, if any. Blech.
And as I've always said, "It doesn't kill all the brain cells, just the
weak ones!" I'm nota regular drinker, I'm a social drinker. I'm asked
to be social around a gaming table, on my own free time. I run the game
that everyone finds entertaining and enjoyable, which I spend hours
during the week preparing. If I want to down a bottle or two at the
table, I have the feeling it's my right. I don't advocate getting
hammered, because there's a thin line between "properly lubed" and
"sloshing around".
And jealous in the sense that it's his woman that drinks with me, and
it's one of those "he's stepping on my turf" testosterone things.
> They also smell that way. (it's a pain to visit my in-laws
> since my father-in-law is (justifiably, so I'm told) proud of his pina
> coladas and wants everyone to have one, but he won't make nonalcoholic
> ones and I then end up having to keep three feet or more away from my
> own wife until the odor dissipates.)
Wow. Maybe you've got some sort of weird psycho-allergic reaction to
alcohol. Did you ever have any BAD, I mean BAAAAD alcohol-related
incidents in your past? Maybe it's a phobic response. Pina coladas
aren't all that bead, smell-wise. Pineapple and coconut, if you do them
right.
> If I noticed that your behavior changed while drinking (for the worse),
> I'd raise THAT as an objection too. My experiences with drinking and
> drinkers have been almost universally negative.
Mine are almost universally positive. I've had the other gamers at the
sessions rave about my performance under the influence. I slide into
characters easier, my judgement makes intuitive leaps faster, and I'm a
better storyteller. A little nip just makes the world a little fuzzier,
and when you're trying to conjure a world out of thin air, that ain't a
half-bad way to start. :^)
Bringing fantasy in-character drinking into this, half of the characters
I know would be alcoholics. Most of the taverns on my worlds have a
generous non-alkie selection, with a few brews on the side. Brewery was
an expensive deal back then. Easier jsut to squeeze some shriekers.
When the time does come for alcoholic drinks in-game, I usually can come
up with a better name than Dragon Ale. Horven Honey-Stout (made from
wheat and giant bee honey) is highly popular.
--
"You think that's big, you should see the toast. I couldn't fit
it through the door!" John Candy as Uncle Buck
John Candy's Ghost (grayson@frontiernet.net)
.sig
------------------------
From: Tom Kerstan
Organization: Computer Sciences Corporation
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
Sea Wasp wrote:
>
> I don't permit it, nor will I ever. In all the apartments I've rented,
> I have maintained them essentially booze and other intoxicating
> substance-free. (Total of four cans/bottles of beer, no drugs of any
> nonprescription kind aside from aspirin, and the only arguable "vice"
> drug being caffeine.)
Not really "arguable". The negative effects of caffeine on the body
have been documented, but thats off topic.
> {snip}
(if one
> drink can have an effect on your driving skills [and every study I have
> ever seen shows that it does] then it's certainly already having subtle
> effects on your cogitation as well.
I've like to see these studies on the effect of a SINGLE drink, could
you post (or e-mail) them.
> {snip}
> My objections would be not really that it's stupid (it is, but
> stupidity is your own choice; you have the right to be as stupid as you
> want to be) but that the smell makes me ill. Tastewise, I cannot tell
> the difference between beer, wine, whiskey, rum, vodka, or anything > else
> with an alcohol content over about 1%; they all taste like something
> crawled in the bottle and died there.
The chicken I had for dinner also died. I would rather comsume things
after they've died than while they are still alive.
> They also smell that way. (it's a pain to visit my in-laws
> since my father-in-law is (justifiably, so I'm told) proud of his pina
> coladas and wants everyone to have one, but he won't make nonalcoholic
> ones and I then end up having to keep three feet or more away from my
> own wife until the odor dissipates.)
Three feet ? really ? from a person who had consumed alcohol, not from
an open drink. I'm not calling you a liar or anything, I've never heard
of that. All though my girlfriend can tell when I've been around someone
else who was smoking hours before and from three feet away.
> If I noticed that your behavior changed while drinking (for the worse),
> I'd raise THAT as an objection too.
That would indeed be a valid objection.
> My experiences with drinking and
> drinkers have been almost universally negative. I have a number of
> friends who drink on occasion (including my wife) and each and every one
> of them becomes either silly or a complete jerk while under the
> influence.
>
Sorry to here that. Some of us don't get violent or silly even after
a six pack.
> >
> > Excellent question, sirrah. Now if only I knew how to make hard mead...
>
> Bake it in an oven at 375 degrees for 14 hours. That hardens just about
> anything. ;)
>
> --
Tom
kerstan@wpllabs.com
------------------------------
From: Tom Kerstan
Organization: Computer Sciences Corporation
Newsgroups: rec.games.frp.advocacy, rec.games.frp.dnd
Nez Master wrote:
>
> I had quite a few games where we casually drank while we played. They
> went fine. I usually don't drink during games, but that's because I
> game 2 or 3 times a week, and i don't want to drink that often. Also
gaming 3 times a week ! luck dog !
> many of my players do not drink at all. However, once in awhile, i'll
> have a beer or two..no different than having a coke or two really.
> In my younger years, it was extremely common to be drunk and stoned
> while playing, and I can only think of one occurence where it really
> interfered with the game...(for that occurence, I started
> hallucinating, and one of the players turned into an orc. the only
> real game intereference this caused was to keep me very distracted,
> while i tried to shake off the hallucination. It was actually a very
> interesting experience)
> i don't smoke anymore, but i've never seen it as important really what
> i ws drinking, as long as i don't drink enough to get sloshed...
>
True, but some people find it easier to not "get sloshed" when drinking
beer and wine. (could have something to do with the lower alcohol
content).
Also, As the DM I feel more responsible for staying sober enough to
play.
If one of the players gets too drunk to play, It's possible to continue
without them, but you can't play without a DM.
Tom
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